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zp_m1_tiger2 readme
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technical name: PzKpfw VI Ausf.B SdKfz182 "Knigstiger" (Henschel)
codename: tigger

This is an .md3 model set for use with Return to Castle Wolfenstein and Enemy Territory. Model{s], textures, shader, and animation list included. Current shader use design for misc_gamemodel.

contact: zenithply@aol.com
http://www.surfacegroup.org/forums/

non-profit only
include readme appreciated
 zenith-ply 2006/2007

Software and Acknowledgements: 

Activision
Milkshape 3D software
NPherno's MD3 compiler
Q3Map2, Q3Map2 Toolz
Lithunwrap
Corel Psp
FL Studio 
Surface Forums
SplashDamage Forums
Id
Nerve
Gray Matter
Gtk Radiant dev team
Detoeni: modelling information support
WeblionX: technical historical details
Jecoliah: tester, advanced texturing information  
DC9: tester
zenith-ply: models, exorsism, polygon cluster export management, music score
Rockstar energy drink
Anyone who wants to sample these models

Info(s): zp_(r1)_tiger2 (tiger2 map)
-zenith_pace (music score and instrumentation done by zenith-ply)
-zenith_pace2 (some of the music score from FLStudio. instrumentation seleced by zenith-ply)
-rain_standard and thunder2 textures, sounds from rain shader tutorial by Fiesling 
-brickbg_drk modification of original rtcw texture brickbg

"keep the faith"
